Installation
Choose your framework. The registry installs the component and its runtime dependency.
Installation unavailable
The preview is public, but its installable release is still being prepared.
The registry command writes the component to src/lib/components/ui/InteractiveGrid.svelte and installs its dependencies.
The registry command writes the component to src/components/ui/InteractiveGrid.tsx and installs its dependencies.
The registry command writes the component to src/components/ui/InteractiveGrid.vue and installs its dependencies.
Basic usage
The shader fills its parent. Your layout decides whether that parent is a card, hero, or viewport.
Component API
Types below match the selected Svelte component.
Additional classes for the parent-sized root element.
- Type
string
URL or data URL of the image displaced by the interactive grid.
- Type
string- Range / values
Image URL or data URL
Controls how the source image is placed inside the canvas.
- Type
"cover" | "fit" | "stretch"- Default
"cover"- Range / values
cover, fit, stretch
Number of displacement cells across each grid dimension.
- Type
number- Default
15- Range / values
1–64
Radius around the pointer that influences nearby cells.
- Type
number- Default
0.15- Range / values
0.01–1
Amount of pointer velocity transferred into nearby cells.
- Type
number- Default
0.35- Range / values
0–1
Amount of displacement retained as the cells settle.
- Type
number- Default
0.9- Range / values
0–1
Stops the render loop while keeping the current frame visible.
- Type
boolean- Default
false
Enables pointer displacement. Disabling stops new gestures while existing distortion continues to relax.
- Type
boolean- Default
true- Range / values
true, false
Caps render resolution independently from the element size.
- Type
number- Default
2- Range / values
1–3
Scales GPU resolution without changing layout dimensions.
- Type
number- Default
1- Range / values
0.25–1
Runs after the shader is mounted successfully, including a WebGL fallback.
- Type
(backend: ShaderBackend) => void- Range / values
webgpu, webgl
Runs when automatic initialization changes the requested WebGPU backend to WebGL.
- Type
(backend: ShaderBackend, reason: string) => void- Range / values
webgl
Reports source-loading or renderer failures so the host application can decide how to recover.
- Type
(error: Error) => void
Exposes the imperative component lifecycle methods.
- Type
Component public instance- Range / values
pause, resume, reset, resize, destroy
Types below match the selected React component.
Additional classes for the parent-sized root element.
- Type
string
URL or data URL of the image displaced by the interactive grid.
- Type
string- Range / values
Image URL or data URL
Controls how the source image is placed inside the canvas.
- Type
"cover" | "fit" | "stretch"- Default
"cover"- Range / values
cover, fit, stretch
Number of displacement cells across each grid dimension.
- Type
number- Default
15- Range / values
1–64
Radius around the pointer that influences nearby cells.
- Type
number- Default
0.15- Range / values
0.01–1
Amount of pointer velocity transferred into nearby cells.
- Type
number- Default
0.35- Range / values
0–1
Amount of displacement retained as the cells settle.
- Type
number- Default
0.9- Range / values
0–1
Stops the render loop while keeping the current frame visible.
- Type
boolean- Default
false
Enables pointer displacement. Disabling stops new gestures while existing distortion continues to relax.
- Type
boolean- Default
true- Range / values
true, false
Caps render resolution independently from the element size.
- Type
number- Default
2- Range / values
1–3
Scales GPU resolution without changing layout dimensions.
- Type
number- Default
1- Range / values
0.25–1
Runs after the shader is mounted successfully, including a WebGL fallback.
- Type
(backend: ShaderBackend) => void- Range / values
webgpu, webgl
Runs when automatic initialization changes the requested WebGPU backend to WebGL.
- Type
(backend: ShaderBackend, reason: string) => void- Range / values
webgl
Reports source-loading or renderer failures so the host application can decide how to recover.
- Type
(error: Error) => void
Exposes the imperative component lifecycle methods.
- Type
InteractiveGridHandle- Range / values
pause, resume, reset, resize, destroy
Types below match the selected Vue component.
Additional classes for the parent-sized root element.
- Type
string
URL or data URL of the image displaced by the interactive grid.
- Type
string- Range / values
Image URL or data URL
Controls how the source image is placed inside the canvas.
- Type
"cover" | "fit" | "stretch"- Default
"cover"- Range / values
cover, fit, stretch
Number of displacement cells across each grid dimension.
- Type
number- Default
15- Range / values
1–64
Radius around the pointer that influences nearby cells.
- Type
number- Default
0.15- Range / values
0.01–1
Amount of pointer velocity transferred into nearby cells.
- Type
number- Default
0.35- Range / values
0–1
Amount of displacement retained as the cells settle.
- Type
number- Default
0.9- Range / values
0–1
Stops the render loop while keeping the current frame visible.
- Type
boolean- Default
false
Enables pointer displacement. Disabling stops new gestures while existing distortion continues to relax.
- Type
boolean- Default
true- Range / values
true, false
Caps render resolution independently from the element size.
- Type
number- Default
2- Range / values
1–3
Scales GPU resolution without changing layout dimensions.
- Type
number- Default
1- Range / values
0.25–1
Runs after the shader is mounted successfully, including a WebGL fallback.
- Type
(backend: ShaderBackend) => void- Range / values
webgpu, webgl
Runs when automatic initialization changes the requested WebGPU backend to WebGL.
- Type
(backend: ShaderBackend, reason: string) => void- Range / values
webgl
Reports source-loading or renderer failures so the host application can decide how to recover.
- Type
(error: Error) => void
Exposes the imperative component lifecycle methods.
- Type
Component public instance- Range / values
pause, resume, reset, resize, destroy