Installation
Choose your framework. The registry installs one component file and its PixiJS dependency.
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The registry command writes the component to src/lib/components/ui/InteractiveGrid.svelte and installs its dependencies.
The registry command writes the component to src/components/ui/InteractiveGrid.tsx and installs its dependencies.
The registry command writes the component to src/components/ui/InteractiveGrid.vue and installs its dependencies.
Overview
Interactive Grid stores a two-axis displacement vector per cell and samples that field with hard nearest-neighbor boundaries, producing the reference’s blockwise elastic image distortion.
Pointer velocity is distributed to cells within the selected radius, then decays through frame-rate-corrected relaxation so the image settles back into place.
Basic usage
The shader fills its parent. Your layout decides whether that parent is a card, hero, or viewport.
- Enable interaction so pointer movement can inject velocity into the grid.
- Higher Grid values create smaller image cells and require proportionally more CPU-side state updates.
- Remote image sources must allow cross-origin image loading when served from another origin.
Component API
Types below match the selected Svelte component.
Additional classes for the parent-sized root element.
- Type
string
URL or data URL of the image displaced by the interactive grid.
- Type
string- Range / values
Image URL or data URL
Controls how the source image is placed inside the canvas.
- Type
"cover" | "fit" | "stretch"- Default
"cover"- Range / values
cover, fit, stretch
Number of displacement cells across each grid dimension.
- Type
number- Default
15- Range / values
1–64
Normalized radius influenced by pointer movement.
- Type
number- Default
0.15- Range / values
0.01–1
Amount of pointer velocity transferred into nearby cells.
- Type
number- Default
0.35- Range / values
0–1
Fraction of each cell displacement retained on every 60 Hz step.
- Type
number- Default
0.9- Range / values
0–1
Stops the render loop while keeping the current frame visible.
- Type
boolean- Default
false
Enables pointer-driven effects when the shader supports them.
- Type
boolean- Default
true
Caps render resolution independently from the element size.
- Type
number- Default
2- Range / values
1–3
Scales GPU resolution without changing layout dimensions.
- Type
number- Default
1- Range / values
0.25–1
Runs after the shader is mounted successfully, including a WebGL fallback.
- Type
(backend: ShaderBackend) => void- Range / values
webgpu, webgl
Runs when automatic initialization changes the requested WebGPU backend to WebGL.
- Type
(backend: ShaderBackend, reason: string) => void- Range / values
webgl
Reports source-loading or renderer failures so the host application can decide how to recover.
- Type
(error: Error) => void
Exposes the imperative component lifecycle methods.
- Type
Component public instance- Range / values
pause, resume, reset, resize, destroy
Types below match the selected React component.
Additional classes for the parent-sized root element.
- Type
string
URL or data URL of the image displaced by the interactive grid.
- Type
string- Range / values
Image URL or data URL
Controls how the source image is placed inside the canvas.
- Type
"cover" | "fit" | "stretch"- Default
"cover"- Range / values
cover, fit, stretch
Number of displacement cells across each grid dimension.
- Type
number- Default
15- Range / values
1–64
Normalized radius influenced by pointer movement.
- Type
number- Default
0.15- Range / values
0.01–1
Amount of pointer velocity transferred into nearby cells.
- Type
number- Default
0.35- Range / values
0–1
Fraction of each cell displacement retained on every 60 Hz step.
- Type
number- Default
0.9- Range / values
0–1
Stops the render loop while keeping the current frame visible.
- Type
boolean- Default
false
Enables pointer-driven effects when the shader supports them.
- Type
boolean- Default
true
Caps render resolution independently from the element size.
- Type
number- Default
2- Range / values
1–3
Scales GPU resolution without changing layout dimensions.
- Type
number- Default
1- Range / values
0.25–1
Runs after the shader is mounted successfully, including a WebGL fallback.
- Type
(backend: ShaderBackend) => void- Range / values
webgpu, webgl
Runs when automatic initialization changes the requested WebGPU backend to WebGL.
- Type
(backend: ShaderBackend, reason: string) => void- Range / values
webgl
Reports source-loading or renderer failures so the host application can decide how to recover.
- Type
(error: Error) => void
Exposes the imperative component lifecycle methods.
- Type
InteractiveGridHandle- Range / values
pause, resume, reset, resize, destroy
Types below match the selected Vue component.
Additional classes for the parent-sized root element.
- Type
string
URL or data URL of the image displaced by the interactive grid.
- Type
string- Range / values
Image URL or data URL
Controls how the source image is placed inside the canvas.
- Type
"cover" | "fit" | "stretch"- Default
"cover"- Range / values
cover, fit, stretch
Number of displacement cells across each grid dimension.
- Type
number- Default
15- Range / values
1–64
Normalized radius influenced by pointer movement.
- Type
number- Default
0.15- Range / values
0.01–1
Amount of pointer velocity transferred into nearby cells.
- Type
number- Default
0.35- Range / values
0–1
Fraction of each cell displacement retained on every 60 Hz step.
- Type
number- Default
0.9- Range / values
0–1
Stops the render loop while keeping the current frame visible.
- Type
boolean- Default
false
Enables pointer-driven effects when the shader supports them.
- Type
boolean- Default
true
Caps render resolution independently from the element size.
- Type
number- Default
2- Range / values
1–3
Scales GPU resolution without changing layout dimensions.
- Type
number- Default
1- Range / values
0.25–1
Runs after the shader is mounted successfully, including a WebGL fallback.
- Type
(backend: ShaderBackend) => void- Range / values
webgpu, webgl
Runs when automatic initialization changes the requested WebGPU backend to WebGL.
- Type
(backend: ShaderBackend, reason: string) => void- Range / values
webgl
Reports source-loading or renderer failures so the host application can decide how to recover.
- Type
(error: Error) => void
Exposes the imperative component lifecycle methods.
- Type
Component public instance- Range / values
pause, resume, reset, resize, destroy